![]() Start producing iron tools as early as possible, it will take a lot of pressure off your budget as it removes the constant need to buy essential tools such as sickles, scythes and pickaxes. Some cooked items also sell for a fair sum of money. Cooking vegetables and meat to make soups is a good way to fill your food storage. But remember, every inhabitant increases your food demand. If you don't want to get your hands dirty, simply employ a hunter to obtain and a cook to prepare the food instead. Collecting mushrooms or berries is also possible, but very tedious. For the early game, I would recommend going on one major hunting trip each year and filling the food storage with cooked meat (6 food points each). Find a way to make your dynasty self-sufficient. Purchasing food is a very costly option to meet the high food demand needed to stay alive and keeping your villages' inhabitants satisfied. Also consider completing quests in order to get some items for free. They may contain valuable items or even money. Keep an eye out for heaps of stones, semi-buried wooden crates and broken carts. Many useful tools or basic resources can be found laying around in villages, but do not get caught when attempting to steal those. The same goes for any blueprints if you do not have access to the resources required for crafting the item.įurthermore, absolutely avoid unnecessary expenses in the early game for items that can be found. For example, purchasing recipes does not make sense unless you have the ingredients. ![]() It increases each season until the full amount is shown in spring.įirstly, most items and technologies are expensive and will hardly benefit your dynasty if purchased too early. Your current tax can be seen on the management tab at any time. If you keep failing to pay your debts over ten years, you will be exiled from the valley and lose the game once your reputation reaches -10000 points. Needless to mention, taxes absolutely need to be paid on time (each spring), or they will increase with interest each season and result in a loss of reputation of 1000 points per year. The total yearly tax would then sum up to 3200 coins. This means if there are 20 buildings, a seasonal tax of 800 coins would accumulate. For a well developed settlement, you can realistically calculate an average seasonal tax of roughly 40 coins per building. ![]() Seasonal tax values of buildings range between 10 and 100 coins. Contrary to previous claims and most other guides for this game, there is neither a tax on buildings that are destroyed again, nor on your fields. Each building will induce a certain tax increase, depending on its type and tier. ![]() However, there are a few simple ways to deal with that problem, which are described in this guide.Īny buildings you construct will increase the amount of tax money you owe to the Castellan, Uniegost. The positive feedback to this guide has been overwhelming and truly motivates me to keep its content up to date.Įarning enough money to pay your taxes on time whilst expanding your dynasty can be a difficult task, especially in the early stages of the game. Every upvote and/or award is highly appreciated. If you feel like there is false or misleading information or any missing topics that should be covered, please share it with me. The contents of this guide define the standards for what I would have considered sufficient, but easy-to-understand and relevant information.Īny suggestions from the community are welcome. The information included in this guide was acquired from various reliable sources on the internet as well as from my own game experience. The Smart Guide intends to help change these circumstances and will now be updated to match the full release version of Medieval Dynasty. Most community guides available to date lack accuracy and detail with much outdated information. The developer team of Medieval Dynasty provides little guidance on how to make use of its various features, aside from offering a decently priced content guide. It is not supposed to walk you through the first steps of the game, but rather intends to assist you from the point where your first couple of buildings have been constructed. The Smart Guide was written for those who are already a few hours into the game but are struggling to figure out how to make their dynasty prosper. ![]()
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